7
May 2010: Day 1
TBD
Upon Arrival
1200-1600
1500-1520 |
Arrive in country
Check-in at KASOTC, store weapons, ammunition,
and gear
Ranges hot to confirm zeroes (Optional)
Team Leader/Coach Brief in AAR Room –
pick up competitor’s packets |
|
8
May 2010: Day 2
0800-0900
0900-1100
0900-1100
1200-1400
1200-1400
1400-1600
1400-1700
|
Draw weapons from arms-room.
Event 1 - The Tower
Event 2 - The Urban
Obstacle Course
Event 3 - Steel Challenge
Event 4 - The Close
Quarter Battle (CQB) Event
Event 5 - Par Course
Store kit in arms-room |
|
9
May 2010: Day 3
0800-0900
0900-0100
0900-1100
1200-1400
1200-1400
1400-1600
1400-1700 |
Draw weapons from arms-room
Event 6 - The Water
Event
Event 7.- The Precision
Pistol Event
Event 8 - The Precision
Rifle
Event 9 - Methods of
Entry (MOE)/Sub-machinegun (SMG)/Carbine Event
Event 10 - Sniper
Event
Store kit in arms-room |
|
10
May 2010: Day 4
1400-1530
1530-1630
1530-1630
1630-1700
1630-1730
1900-2000
2000-u/c |
Draw weapons from arms-room
SOFEX Visits KASOTC to see the event and tour compound
Event 11 - Biathlon
Hot wash/AAR for all Team Leaders and coaches in the AAR
Room
Store kit in arms-room/Prep kit for departure
Mixer
Award Ceremony and Banquet. |
|
Event
1: Tower Run – 0900-U/C HRS 8 May 2010
COURSE OF FIRE: The Tower Run will consist
of two (2) Snipers and three (3) Assault Rifle Shooters.
All team members will be armed with a safety/securely holstered
but unloaded handgun along with their rifle. Each Sniper
will utilize an optically sighted precision rifle, with
unlimited ammunition, to engage a total of six targets located
down range. The targets will be set at unknown distances.
These shots will be taken from the pre-designated Sniper
Position on the tower. The Assault element will engage their
targets from their designated position. The Assault element
will carry a basic load of ammunition with them. All team
members must ascend the tower along the predetermined path
and rappel down the tower. The time will end when all targets
are engaged and all team members cross the finish line.
Back to Top |
|
Event
2: Obstacle Course – 0900-U/C HRS 8 May 2010
COURSE OF FIRE: On command move from
the start box to the wall. Stack to the roof of building
1. Descend the roof prior to reaching the window (see the
diagram). Engage all targets in the roll-up bays without
entering. Move to building 2, clear the ground floor, then
climb the balcony, enter and clear the 2nd floor. Descend
through the designated window. Move to the shooting box.
Engage all targets once all team members are in the box.
Time stops when the last plate falls and the team returns
to the start box. Beware of IEDs.
Back to Top |
|
Event
3: Steel Challenge – 1100HRS / UC 8 May 10
COURSE OF FIRE: Each team will gather
intact / complete with all equipment, to include at a minimum
body armor, helmet, pistol belt, eyes and ears at the start
point . When directed the team will face in a safe direction
and load both their assault rifle and pistol; safe both,
holster the pistol and keep their assault rifle pointed
in a safe direction. At the start of the Steel Challenge,
the first team member will enter the start box. On the command
go, the team member will move as quickly and safely as possible
to the first shooters box. Once inside the box the individual
will engage the flash targets until each target is hit once.
At that point the team member will safe his weapon and maneuver
as quickly and safely as possible to the second shooter
box. Once inside the box, the individual will draw his pistol
and knock down each of the six plates in the plate rack.
The individual will then safe and holster his weapon and
reset the plate rack. The individual will then draw and
use his pistol “shooting strong hand,” to knock
down all the plates in the plate rack. Following this, he
will safe and holster his pistol and then reset the plates
in the plate rack. He will then move as quickly and safely
as possible back to the start point where he will tag the
next team member, who will run the same course as the previous
team member performing the same actions. The course is complete
and time will stop when all team members have successfully
run through the course and are gathered back at the start
point.
Back to Top |
|
Event
4: Close Quarters Battle – May 2010
COURSE OF FIRE: The assault team will
enter a pre-determined breach point on the sound of a flash-bang
and conduct CQB on an unknown target. The team must clear
all rooms and eliminate all threat targets with a weapon.
The team will recover, maintain control and depart with
Mr. Brown.
Limitations: Plywood will represent walls
and will not be breached. Metal doors will not be breached
with the shotgun. Flash-bang use is authorized.
Back to Top |
|
Event
5: CT Parcourse – 1400-U/C HRS 5 May 2010
COURSE OF FIRE: All five members will
have a fully operational handgun to be carried in a holster
throughout the course. All team members will be armed with
Assault Rifles with one magazine loaded with a total of
at least ten (10) rounds of ammunition. One of the team
members will be designated as a Grenadier. The Grenadier
will also be equipped with a 40mm grenade launcher and one
practice round. Upon the command “GO”, the team
will exit the APC and run to the series of obstacles. The
team will traverse over the walls as they see fit, providing
that each member and all equipment pass over the top of
each obstacles. The team will have a low crawl that will
have to be negotiated. The team will come to a staging area,
a box marked on the ground. Once the Grenadiers target has
been engaged, each team member will then run to their individually
designated shooting position and engage their targets. When
the targets have successfully been engaged, the team member
will make their weapon safe and run back through the course
going over the obstacles in reverse order. Time will stop
when the last team member crosses the finishing line.
Back to Top |
|
Event
6: Water Event – 0900 – U/C 9 May 2010
COURSE OF FIRE: Each team will provide
5 personnel to compete in the water event. Skills tested
will be; swimming ability, breath holding, memorization
and team work /efficiency. Each team competing will have
an extra uniform on site, to include but not limited to:
boots, socks, undershirt and BDU “battle dress uniform”
top and bottom. Coverall type / one piece uniforms are not
permitted in this event.
Back to Top |
|
Event
7: Precision Pistol – 0900 HRS 9 May 2009
COURSE OF FIRE: Each team will start
off in a designated START/FINISH area. One team member from
each team will run at a time. In the START/FINISH area,
the first shooter from each team will load their rifle.
The rifle will be loaded with 1 round of ammunition only.
No other team member will load their rifle until the previous
team member had finished engaging all of their targets and
has returned to the START/FINISH area. On the command of
“Go” the team member will engage their rifle
targets with their rifle. Once the rifle targets are successfully
engaged, they can move on to the first barricaded shooting
positions.
At the barricade positions, the team members must engage
their targets with their handguns, from each side of the
barricade. The targets must fall down for a successful engagement.
before the team member can run back and tag off with their
other team member, who will be the next shooter on the course.
The teams time will stop when each team member has engaged
their targets and the last team member crosses the finish
line.
Back to Top |
|
Event
8: Precision Rifle Event – 1200-U/C HRS 9 May 2010
COURSE OF FIRE: The event will start
and end on command after 20 minutes. Firing positions will
be marked by cones. From the start position on the command
“GO” team snipers must knock down two pepper
poppers at an unknown distance. Snipers are to then transition
to their assault rifles and join their assault teams. From
designated firing positions each team member will engage
a bull target at 300 meters with 10 rounds from the prone.
No one is allowed to leave the firing line until all have
fired their 10 rounds. The team will move to the 250 meter
berm and fire 10 more rounds from the prone on the same
bull. Once all have completed firing 10 rounds the team
will move to the cones at the 200 meter berm. Once there
individuals will fire 10 more rounds into their bull from
the kneeling position. The team will move to the 100 meter
berm and fire 10 rounds in to their bull from the standing
position.
Back to Top |
|
Event
9: Methods of Entry and SMG/Carbine Event – 1200-U/C
HRS 9 May 2010
COURSE OF FIRE: Each team member will
come to the START box with an unloaded SMG/carbine and a
basic load of ammunition. Each team member will have an
unloaded handgun that they must carry throughout the event.
On the command the team will advance to the building, where
they will scale/stack the building until they reach the
3rd floor. The team will then move up to the 4th floor where
they will successfully engage multiple targets at unknown
distances. Team members will load their carbine/SMG’s
when they get in the designated shooting boxes. After the
team has successfully engaged all the targets from the top
of the tower, they will make their weapons safe (Safety
must be “on”, magazine must be removed from
the weapon and the bolt must be locked back in the weapon).
The team will exit the tower as they locate Mr. “Hurt”.
After locating Mr. “Hurt” the team will transport
him on their way back to the finish line.
Back to Top |
|
Event
10: Sniper Shoot – 1400-1600 HRS 9 May 2010
COURSE OF FIRE: The Team Urban Run and
Individual shoot will consist of three (3) Assault Shooters
and two (2) Snipers. All team members will be armed with
a safety/securely holstered but unloaded handgun. Each Assault
member will engage 2 targets each from designated position,
for a total of 6 steel targets. Each Sniper will utilize
an optically sighted precision rifle, with unlimited ammunition,
to engage a total of 2 targets located downrange. The targets
will be set at unknown distances. These shots will be taken
from the pre-designated Sniper Position on the Control tower.
The Assault element will engage their targets from designated
position. The Assault element will carry a basic load of
ammunition with them. All team members must start and finish
together. Team moves along the predetermined route and engage
2 steel targets per team member. The time will end when
all targets are engaged and all team members cross the finish
line.
Back to Top |
|
Event
11 - Biathlon – 1530-163 HRS 10 May 2010
Descriptin to come.
Back to Top |